Posts

Next New Media

A new media that I would suggest is merging all of the social media apps/ sites onto one app. Although it seems unrealistic considering it would have to hold a lot of data from different social media sites it would be cool. The app/ site would feature popular social media such as: Facebook, Instagram, Snapchat and Twitter. Users would be able to access all of those social media accounts by going on one centralized app. I think this app would be convenient and also provide an incentive for others to sign up for other social media sites that are on the centralized app. 

Wiki So Far

I slowly have been contributing little bits of information and personal experiences on the class wiki. Some pages that I have created and/ or edited are in categories such as photography- I edited some information on one of the subsections. Fashion- I added new trends and celebrities being trendsetters. New media in social networking, New media in entertainment- such as Netflix and other streaming websites and I have been adding pictures to other categories as well. I have also added personal experiences in some of the above categories. I am planning to add/ edit the class wiki at least once per week until the end of the term. 

P2P

1. What is File sharing? File sharing is the distribution and providing access to digital media like audio, images, videos, computer programs, documents and e-books.  2.  What is P2P File sharing? P2P file sharing is the sharing and distribution of various kinds of digital media using P2P networking technology.  In peer-to- peer sharing, users use a software program (rather than a Web browser) to locate computers that have the files they want. 3.  What are some examples of P2P file sharing? The early stages of P2P file sharing was Napster and eDonkey2000. The second generation of P2P file sharing was Kazaa, Gnutella and Gnutella2. The third generation of P2P file sharing is called the darknets. P2P file sharing has been a problem in the movie industry for a long time and keeps growing.  " People have swapped illegal copies of songs, television shows and movies on the Internet for years. The slow download process, often using a peer-to-peer technology called BitTorre

Privacy

The issues of privacy and confidentiality are very related to new media because of all the threats that occur online. Now that new media has become more and more popular, the privacy threats towards users are also growing. For example Facebook is going through a very difficult time because they were exposed of sharing millions of user data without their permission. A lot of users who use new media don't understand how much data they are really giving up when they go on new media such as social media platforms. Many social media platforms have and gain a lot of information on their users such as location, birthdays, and more. The more new media grows the less privacy users will really have on it.

Advice

If I was hired by Baruch College to use new media to improve the college I would suggest that classes implement more interactive communication. For example, blackboard discussions, blogs and twitter. All these platforms could help students communicate and stay interactive with each other in and outside of the classrooms. I also would suggest a website made just for baruch students where they can ask/ answer other students specific questions about Baruch. The last new media I would suggest is that Baruch college have an online platform where real employees in certain departments can answer some student's questions on a centralized website or platform. 

Creativity and New Media

Image
Gifs have become more and more popular over the years. A Gif is image files that support animated and static images. There are many websites that have various Gifs imbedded in their platform. For example, Facebook, Tumblr and many other sites. One popular website where you can make your own Gif is Giphy.com. Here are some Gifs I made below using Giphy.com. 

Creativity

New media technology allows people to share their creative ideas and thoughts easily and conveniently with others. " Technology companies have been the most active in relying on others to innovate for them. This is in large part because the Internet lets people exchange ideas easily and rapidly with large groups, and computing tools let people design new products cheaply." (Miller). Many companies now are using their audience and users to make changes or improve their products. With all of the new technology around us, it has become very convenient to share one's ideas and build on it with the feedback from others. " And some big, nontechnology companies are embracing user-generated innovation.  Ford Motor  noticed that people were modifying Sync, its voice-activated system for playing  music  and getting directions. Ford has invited university students to come up with new features for the in-car system." (Miller). Companies are noticing how beneficial user inte